![]() ![]() Have most used shortcuts, as “One key”-single clicks…like Sketchup do Let the right “mouse”-hand do the creative stuff. Nice to have the same shortcuts, when they demonstrate and you pause and try. I collect shortcuts… from people I follow on You Tube…“Sketchup School” for example. Meme: G for: Group as component… Alt+G is for: Group as group. It displays a holographic screen that you use to manage your character health, missions, and other pieces of information as well.From Sketchup: “G” is “Make component” ( in right click menu) Your mobiGlas is a computer your character wears on their wrist. There are two ways of displaying this, leading in front of your target or lagging behind your reticle. Your targeting computer will help you hit a moving target by drawing a target icon (pip) in front of your target. Some weapons and weapons attachments are fixed pointing straight ahead, some are on gimbals and will aim at your mouse cursor while you fly. While in boost mode you are more maneuverable but G-Safe is also disabled, so be careful.Īlso known as Interactive Mode/Relative Mode. Max Afterburner speed is roughly twice a ships max SCM speed.īoost mode puts more power into your maneuvering thrusters and instructs the IFCS to put your prograde vector in front of your ship, if it isn't already. You effectively have 2 top speeds, your normal Space Combat top speed and your Afterburner top speed. The maximum speed you can go with your afterburner is relative to your current throttle setting, if your throttle is set to 50% then your max afterburner speed is 50% your max afterburner speeds. This is designed to keep you from overshooting.Īfterburner uses a separate fuel tank to overpower your main thrusters and achieve higher speeds. ESP will dampen your inputs when your targeting reticle is above the target. When decoupled your ship will continue moving in any direction you thrust until you thrust in a different direction (Newtonian movement).Įnhanced Stick Precision. When coupled your ship will fly much more like an airplane while in space. Activated by activating landing mode, preventative mode severely limits your ships max speed and turning rate to make it easier to land or dock.Ĭoupled and Decoupled flight are two main IFCS modes. Ship max speeds are largely determined by the size of the ship, small racing ships and fighters have max SCM speeds in the 250 - 350 range while large freight ships like the Starfarer and Caterpiller have max SCM speeds closer to 75 - 125. Normal flight mode where your ship can reach decent speeds for traveling, navigating debris fields, and space combat. Both modes will try to keep you from passing out by limiting your movement in different ways. G-Safe is two different IFCS modes that control how quickly your ship will turn and accelerate. There are several modes that you can cycle through to balance how much you want to fly the ship directly and how much you want the computer to fly the ship for you. Your ship has a computer controlled flight system that helps you fly and helps keep you safe while flying. Voice recognition software that activates game commands. Using a webcam or a specialized IR tracker to track your head movement and link it to your in game camera. Some even have an integrated thumbstick!įoot pedals for rudder control etc. There are a couple of different USB devices that give you half of a keyboard or so to use assign custom keys to. Which you use will depend on your budget and personal preference. HOSAS - Two joysticks, one used as a throttle.HOTAS - Joystick with a separate throttle. ![]() The FPS and flight controls may feel familiar to gamers who use controllers but the sheer number of controls may make this unweildy for anything other than walking around or basic flight. Your movement and look controls will stay mostly the same between modes but the rest of the key layout may be drastically different.Īny modern USB game controller should work with Star Citizen. There are 3 different control modes: Flight, On Foot, and EVA, that you will transition between when playing the game. Star Citizen has a huge amount of actions you can do and the game uses almost every key on your keyboard multiple times. Ground Vehicles Basic controls for ground vehicles such as the Ursa Rover.įor community resources, see Star Citizen resources megalist. Controls for changing how your ship performs and behaves.
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